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Self-motivated, detail-oriented 3D Character Artist with excellent communication and interpersonal skills. With a passion for bringing characters and games to life, delivers a keen eye for form, silhouette, anatomy, and composition in developing 3D art within a variety of styles. Thrives in a collaborative, deadline-driven game development team, with the ability to meet time-sensitive project deadlines and budgetary requirements.
Work & Experience
Rapidly prototype and develop character art and props for various live mocap performances across mobile, PC and VR experiences. Collaborate with Art Director, Designers and Tech Artists to develop character modeling and texturing pipelines with a unique art style and high quality standards. Assist in the implementation of new tools and techniques, to quickly deliver performer likenesses according to internal style guides and performer feedback throughout product development.
assisted the Cavrnus team with asset optimization for their Unity tools and platform. I was also tasked with cleaning up and organizing several environments and props assets, including the VeveVerse/Marvel showroom for San Diego Comic Con 2023.
Established best practices and an art pipeline to maintain high standards for realism and visual consistency across mobile and VR products. Created characters and assets with medically accurate human anatomy under the scrutiny and supervision of top medical professionals. Facilitated and led education and mentoring sessions for Junior Artists.
Worked with numerous clients, providing character models and prop assets for everything from video games to board games. Open communication and collaboration with client art directors to deliver highly detailed, industry quality characters and other 3D assets. Selected projects include... - Dad By The Sword, Rocketcat Games - True Messiah, Sinister Design - Labyrinthium, The Men Who Wear Many Hats